Showing posts with label Car. Show all posts
Showing posts with label Car. Show all posts

Another Logo Version

{ Posted on 22:32 by Tom 'E' }
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Still not sure that i'm completely happy with my logo so i've gone for a more simple colour scheme:

Car-Name Logo Idea

{ Posted on 17:52 by Tom 'E' }
Below is the first draw up of my Car-Name logo idea. I quite like it. I will have to see if i get any more ideas for it. Please comment if you've got any good ideas or constructive criticisms =)

New Logo Idea

{ Posted on 17:31 by Tom 'E' }
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I've sort of come up with a new idea for my logo. Whilst sitting in a web-based lecture this week (no link really), (and no pun intended), i rememberd a cap i'd seen with Michael Schumachers personal logo on it. So, when i got home i looked it up and i got some fairly good ideas.

The Schumacher logo looks like this:














As you should be able to see, the idea is that it is initials, M.S., in the shape of a racing car. As motorracing and cars in general is something i take great interest in i thought i'd give it a go. Below are a few sketches i did to get the ideas flowing:

This one is just my first name, Tom, transformed to look like a racing car and driver. I quite like it although it doesnt look that much like a car or my name.


This is my second sketch that just uses my second name, Edson, in the shape of the car. This one looks a lot more like a racing car but its sort of loosing the look of having a name in it. So i gave it another go to see if it could be improved...

The third and final image (that i'm willing to show you anyway), again, is another attempt at putting my last name, Edson, into the shape of a race car. I like this one a lot better than the previous.



After quite a few sketches i still feel that the original image using 'Tom' in the shape of a race car is the most effective due its simplicity it feels much more like a logo than the other two.

I will post the computerised version of that when it is complete.

3D Car

{ Posted on 23:04 by Tom 'E' }
In the latest of the 3DS Max seminars we were given a fairly basic...noddy-esque...car. And shown how to create textures for them. This is the one thing i've really enjoyed using the software so i decided to take it a little further. I attempted to create a replica 1967 Ford Mustang Shelby GT 500 (for those that don't know about cars its the one from 'Gone in 60 Seconds'). Below is the process:

The first car done in the session:
















The next render, i've changed the shape of the body so it matches that of the car it is based on:























3rd Render, sorted out the distorting on the headlamps, removed the white lines from where the polygons meet and have added wheels and tyres.























4th Render, i've removed the stripe going over the top of the car as i couldn't really get it to look as i wanted it to so in the end i decided to remove it and take influence from the General Lee (Dodge Charger from The Dukes of Hazzard) and put a confederate flag on the roof!














































Final Render, quite a lot of changes here, the bonnet has been lowered as i felt it was too box like and looked like the front of a truck. There were a few flitches with one wheel and a rear panel on the boot, they're now fixed. I have also coloured in the tire tread and given underneath the chassis colour and exhaust componants. The final product below:









































































Animation and Pixelation

{ Posted on 12:57 by Tom 'E' }
This weeks seminar was based around the practise of pixelation. Pixelation is the production of video footage from a series of still images (as in stop motion) however whereby people are involved.

A series of images were produced in groups of 4 and we will individualy process those images individualy. My group decided to do our filming in a local Nottingham pub - can't imagine why =) Unfortunatly those images won't be worked on until next week.

However as a continue to my animation/pixelation work I am working on producing two other small clips:

The first uses clay models as my 'puppets'. The raw image sequence for this below, as you can see sound and visual effects are still to be added, some timing issues also need to be resolved:


The second sequence i'm working on is involving the use of toy cars.
The raw image sequence for this below, as you can see sound and visual effects are still to be added, further images may also be added: