Showing posts with label design. Show all posts
Showing posts with label design. Show all posts

Retail Outlet 2-Week Project: 1st Designs

{ Posted on 16:49 by edsonweb.co.uk }
Below are a few design ideas I have had for creating a new website for Grassmoor Glass - a glass merchant based in the Mansfield-Chesterfield areas.

Their current website is http://www.grassmoorglass.co.uk/




The Waterfall v. The Whirlpool Methodologies and how it applies to website design...

{ Posted on 21:32 by edsonweb.co.uk }
Slide 1
Both the Waterfall and Whirlpool developments methods are very much valid, practised, and accurate in their own way. However, there are a number of differences between the two, and one which I believe appeals more to me as a web-developer than the other.
The Waterfall methodology is largely considered to be the traditional approach. This methodology contains stages in a set order, once one thing is completed; the next is started. The Waterfall methodology largely depends on five core phases, and as such is executed as below, with no exception to its order:
Requirements>>Analysis>>Design>>Build>>Test
The ‘strict’ nature of this methodology means that all projects that operate under this are consistent; however, it can be argued that using the Waterfall methodology appears to focus more on just getting the job ‘done’, rather than getting it done properly.
This is where the Whirlpool methodology comes in to its own. Like the Waterfall method, the Whirlpool has a similar set of stages in its lifecycle. A common series of phases in a Whirlpool method can be seen below:
Business Modelling>>Requirements>>Analysis & Design>>Implementation>>Test>>Deployment
Unlike Waterfall however, the Whirlpool model does not have to be used in this order, this is merely the sequence of phases that would be expected to happen if a project were to run 100% smoothly, as we know from experience, this does not often happen.
The Whirlpool methodology is designed so that previous stages in the cycle can be ‘re-visited’ this potentially allows for mid-project decision changes, and increases the margin for error/misunderstanding in the earlier stages.
The only slightly negative point about this is that it is liable to be inconsistent, this can put strain on time restraints, project budgets etc.
Being so flexible means that the quality of the final result is more likely to be both higher in quality, and accuracy to the clients requirements.
Out of the two methodologies discussed in this blog-entry, I strongly believe that in most circumstances the Whirlpool method would be the preferred, especially for me, my style of project management, especially in web design.
During a web design project many things can unexpectedly change. From a sudden change of heart from the client, to having to change your design as part of a technical- blunder.
For this reason alone I concur that the Whirlpool methodology is a certain must to any web-design project as it is capable of dealing with many of the inconsistencies, strains and problems associated with modern web-design.


Sources:
My Head
http://www.puffinonline.com/Tecademy/003%20Waterfall%20vs%20Whirlpool.pdf


Validated as XHTML 1.0 Strict!

{ Posted on 15:27 by edsonweb.co.uk }
Took a while but I got there!

Virtually Finished Home Page & Online Progress

{ Posted on 14:56 by Tom 'E' }
http://edsonweb.co.uk/wollaton/

please look at the link to see what my home page will look like as well as progress with the rest of the site.

The Final (ish) Design

{ Posted on 21:21 by Tom 'E' }

Ok, so this is the final design i'm going to use for my project, the front page of the site will look pretty much exactly like this bar any minor details that may be changed later on.

Another New Design

{ Posted on 20:57 by Tom 'E' }

It's more of a development/murger of two existing ones. Opinions please.

Design Comparison

{ Posted on 18:29 by Tom 'E' }
Comparison of all my designs. I think I prefer the top left. Opinions please.

And More Tweaks.

{ Posted on 15:25 by Tom 'E' }



More Twiddly Bits

{ Posted on 22:36 by Tom 'E' }

Just a few alterations on my current favourite design:

Further Designs

{ Posted on 19:47 by Tom 'E' }
I've developed both these designs quite a lot, at the moment i prefer the top version although unsure which to continue with.

Designs Started

{ Posted on 19:42 by Tom 'E' }
but won't be developed any further...

Wollaton Park Website Project Update.

{ Posted on 12:08 by Tom 'E' }
Since starting this project I have finalised my decision to continue with the 'Wollaton Park' theme for my website.

I have created two different wire-frames and mock-up designs for the project, both of which I'm not entirely pleased with, however, the latter of the two I believe will have a larger impact of the aesthetics of the final product.

Wire-frame 1:


Design 1:


Wire-frame 2:


Design 2:

The second rough design is nowhere near finished (as you can tell), but I thought it would be worth the upload just to give an idea of where I am going with it.

I have not decided what Flash/JavaScript elements I will use yet, however, I have pretty much settled on the idea of using a JavaScript function to create the 'photo stream' on the front page.

Non-Uni Work

{ Posted on 13:20 by Tom 'E' }
Just thought I'd give you all a quick update on what I have been doing over the summer, and especially what I've been up to over the last few weeks since getting Adobe CS4 Web Premium (it's fantastic).

My Own Website:
I have a go at designing my own 'space' on the internet atleast once a month, and everytime i go back to it and i don't like it, as such, it never gets made into a full a proper site.

In the last few weeks i've had a couple of ideas flying around i think i might be getting very close to a design i can commit to using for a full website.

The first design i came up with recently was this:

When i first created this i really liked it. Unfortunatly however, after looking back on it over the next few days i realised that it was probably too load, too bright and a bit of a photoshop disaster.

The second rendition i came up with was this:

After disliking the previous site design because of its load nature and potentially, slightly 'childish' design i went for something a bit more formal. Unlike the previous design i still really like this. However i don't think it is best suited as a way of advertising myself as an interactive media artist. I believe that it verges a bit too close to being a 'generic' or 'typical' website layout, and as such i don't think it reflects the best of my creative ability. I will however contemplate using it either as the basis of a client project in the future, or purely as an example to show clients to see what sort of thing they're after.

My most recent design for my website is below:

At present i am really happy with this design. I think it is well balanced in all considered areas of design, from my POV atleast. I have put the image online at 'http://edsonweb.co.uk/vector/' to see how it looks on the internet. Still deciding upon what background to have etc.

Please leave any constructive comments to help me increase my design potential.

As some of you will already know, I do a lot of design and web maintenance work for my Dad's business (something to do with business management). I've currently been producing mock website front pages, logos and other small graphics for them to look at to see what sort of 'image' best reflects them. Some of those that I am most pleased with are below:

New v Old Logo
Potential new, slightly Web 2.0 style front page:

Business Card-Like Graphic:


That's about all worth showing! =)

Jorunal Task: Review Interviews

{ Posted on 12:49 by Tom 'E' }

Dan Saffer Interview

Looking at this interview had a bit of a disrupted start (the link from the lecture didn’t work!). But after that it got interesting.

This designer clearly knows what he is on about, and is very intellectual. The points from this interview that interested me the most were:

· Knowing the medium

· User-input

· Applied art

· Newbie mistakes

Knowing the medium, in his words, were to explain how you can only do good design, if you are aware of the surrounding design and competition. He also says that we should consider physical design as much of a parallel as digital, and I have to agree. I can’t say that I have ever really thought about it in this way, but after seeing it written down it has become evidently true. Some of the best digital designs you see today have something to do with a physical design form, be it street art or architecture, many of these styles and principles are copied and inspirational to a lot of digital works.

User-input, Saffer believes, can add great quality to a design. After all, they know their business much better than you do, and putting as much user-input into design as possible gives a piece a much higher chance of approval from a client. This is definitely something to remember during any client project.

Applied art, meaning something that is both aesthetic and functional. I think this defiantly one of the most important things to keep in mind when producing websites. One of the website my group presented in class, we thought, was a classic of example of where this had not been taken into account. Creating a website that looks great, with no functional ability, is about as useful as a painting. And a website that works great, but is horribly designed, is about as interesting a dictionary. Website really needs a happy medium to be most effective.

This designers notes on newbie mistakes made me realise some errors I have made, and probably still making today. He explained how it is important to create many different designs for one thing, not just to find one or two and run with those, this is something I cannot deny I am guilty of. The problem is, as he put it, “It is hard to kill your babies, but sometimes you have to.”

Overall a very interesting article, leaving me with a few things to consider in my future approach and designs.

Joel Schafer Interview

I really couldn’t agree more with what this guy says. When reading the article I found myself constantly nodding my head and thinking “he is absolutely correct”, on many subjects. I found it very interesting when he mentioned using a ‘manuscript’ to plan a website. I’m not entirely sure, in a web-design sense, what a manuscript would contain. Although I am sure this will come to light sooner rather than later.

His opinions on colours schemes, Web 2.0 layouts, and photography are ones I can relate to very easily. When asked “Tell us about your use of colors in your designs.” (Note: American spelling, I assume it’s a Yankey website) He responded by saying he currently prefers a greyscale layout and one other colour. I found this particularly supports my current preference of website colour schemes Even within the last week I have used this thesis on a current project.

Although I’m probably meant to be analysing this from a technical view point, I think this designer has a real likability about him. I enjoyed his comment about his first website; he says his first ever live site is still currently in use. Although he keeps the address to himself. I liked this particularly as it reminds us that everyone has to start somewhere, and that I should probably keep my first websites under my hat as well.

I can’t really agree or praise this designer anymore, so I should probably stop. All I can say is everything he said I already believed, and has in a way, confirmed my thoughts, or has made me realise where I might be going wrong in some basic principle areas.

I have bookmarked this interview, and will be doing some research into this designers work later.


The interviews can be found at:

Dan Saffer: http://www.designinterviews.com/interviews/interaction-design-is-an-applied-art

Joel Schafer: http://www.designinterviews.com/interviews/599

The Mentality of Purchasing

{ Posted on 14:46 by Tom 'E' }

When purchasing a product there are certain things we take into account, possibly subliminally, sometimes very well acknowledging the fact. However, it is more than likely that we will purchase a more expensive version of a product for little gain except its physical appearance.

A prime example of this is with iPods and specifically the iPod Touch (shown below).

iPod Touch

The iPod touch was considered a revolutionary MP3/MP4 player when it came out In September 2007. It was also considered to be the best on the market.

I purchased an iPod touch in the first few months of 2008. When searching for an MP3 player I initially went out looking for an item under the £100 mark. Whilst searching for an MP3 player there’s two options. Either, the cheap end plays MP3’s, or, there’s the brand name models which come with a few more features ie contacts, calendar etc. As you may be able to guess, the iPod touch costs a ‘touch’ (no pun intended) more than £100. In fact it is twice the price, £199.99.

So why did I pay twice the price I was originally willing to? Was it because it came with a calendar? Or was it because there were games available? Personally I don’t think it had anything to do with any of that. After all don’t we already have items that tell us where to be and when, and don’t we have over-priced Sega’s to play games on? So why is it that we pay more? I believe it is the design and media glorification of a product that sways our decision.

I believe that the design of a product and how it is portrayed in the media work hand in hand to convince us to buy a product at twice the price of its rivals. The reason for this its obvious – well sort of. I believe that the reason we buy these products is because we’re made to feel that they will make a much bigger difference to out life style than the non-branded Japanese import. We’re never really told how they will improve our quality of life, but it seems we are willing to believe it anyway. The other reason is entirely due to the design of the product. I think that it’s our subconscious idea of wanting the best. As with anything, if its aesthetically pleasing it is considered in our minds ‘better’ than a product with identical functions.