3D Car

{ Posted on 23:04 by Tom 'E' }
In the latest of the 3DS Max seminars we were given a fairly basic...noddy-esque...car. And shown how to create textures for them. This is the one thing i've really enjoyed using the software so i decided to take it a little further. I attempted to create a replica 1967 Ford Mustang Shelby GT 500 (for those that don't know about cars its the one from 'Gone in 60 Seconds'). Below is the process:

The first car done in the session:
















The next render, i've changed the shape of the body so it matches that of the car it is based on:























3rd Render, sorted out the distorting on the headlamps, removed the white lines from where the polygons meet and have added wheels and tyres.























4th Render, i've removed the stripe going over the top of the car as i couldn't really get it to look as i wanted it to so in the end i decided to remove it and take influence from the General Lee (Dodge Charger from The Dukes of Hazzard) and put a confederate flag on the roof!














































Final Render, quite a lot of changes here, the bonnet has been lowered as i felt it was too box like and looked like the front of a truck. There were a few flitches with one wheel and a rear panel on the boot, they're now fixed. I have also coloured in the tire tread and given underneath the chassis colour and exhaust componants. The final product below:









































































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